![photoimpact 12 how to make photo frame edge black photoimpact 12 how to make photo frame edge black](https://thumbs.dreamstime.com/z/black-white-retro-frame-19645831.jpg)
aura - a "bubbled" mesh surrounding the light.visible light - this simply may be material areas of your model, or they may be separate meshes.Overall, we'll use three categories of props: ^^ Meanwhile, I'll begin the explanation. I only have to make readme files and then extract/pack the demo prop set zip. It is possible to light the scene with no Poser lights on, but to get natural specular highlights and such, I much prefer to use both self-illuminated meshes (for the myriad little lights) and use a few Poser lights in the scene to get best results. The sreenshots of the material room and object parameter settings should help. I'd be glad to help you with any particular project you've got going. Double-click the library mt5 file (or drag-n-drop directly from library palette to the item/zone in the scene), and you're done. To apply such a material, enter the material room, and select your model's material zone. You can load the AVI into a video editor, and re-save it in a different codec, or without compression if it's small enough, and then use it.īesides a complete demo prop, I will include mt5 material files which the pack will unzip to the material part of your runtime library. If your 64bit computer doesn't have -or can't run- that codec, then the AVI won't work. Most for-purchase AVI packs use a compression codec, in particular, it's generally a 32bit codec. I'll have dinner while the mirror rebuilds, then back to it. Hello MrSparky! I'm just getting back in from doing real life tasks, and now am rebuilding the RAID mirror (the motherboard has a glitchy HD socket and drops port 0 occasionally).
PHOTOIMPACT 12 HOW TO MAKE PHOTO FRAME EDGE BLACK PRO
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5 If it would help, I could make a sample panel with these features, which you can reverse-engineer to adapt the method to your model. I'll log onto my workstation later and pack them as mt5 files. pattern, and another which will gently pulsate on-off, with optional color shifting if desired. I have some material setups which will make the glowy panels (and their emitters) flash like a strobe in a flash-flash-flash. Here, Andy's laptop monitor screen is casting light, using an unseen emitter:įor an aura, I make a bubble/dome extending out from the visible panel, and use a double edge-blend node to control its transparency. With these settings, the emitter will cast light (if IDL is engaged), yet the emitter itself will remain unseen. Untick the "casts shadows" box and untick the "visible in camera" box. Crank the emitter's ambient up (try 7-15 for starters). Import the IDL emitter overlays into Poser. Save out each of the emitter overlays (some may be combined, if they'll use the same material settings or they are mapped without overlap). In a modeler, select the glowy polys and extrude them out slightly, so that they will overlay the visible glowy panels, and be far enough offset so that the emitter's high ambient doesn't blow out the visible soft glowy panel's color. My suggestion is to use modest ambient for the glowy parts, but to add unseen IDL emitters. You could jack up the ambient, but then instead of a soft glow, you'd get searing burnt-out white. Sparky, I've found that if you keep the ambient level down to a realistic soft glow, the mesh doesn't cast enough light.